ShaderUtil
object ShaderUtil
Shader helper functions.
Functions
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Checks if we've had an error inside of OpenGL ES, and if so what that error is.
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Overload of loadGLShader that assumes no additional #define values to add.
fun loadGLShader(tag: String, context: Context, type: Int, filename: String, defineValuesMap: MutableMap<String?, Int?>): Int
Converts a raw text file, saved as a resource, into an OpenGL ES shader.